Small logo Subscribe to leading news on impact investing. Learn More
The Brief Originals Dealflow Signals The Impact Alpha Impact Voices Podcasts Agents of Impact Open
What's Next Measure Better Investing in Racial Equity Beyond Aid Beyond Trade-offs Impact en las Americas New Revivalists Women Rising in India Operation Impact
Smarter Money Women Rising 2030 Finance Locavesting Inclusive Economy Regeneration Impact Tech New Power Geographies
Slack Conference Calls Events Contribute
The Archive ImpactSpace The Accelerator Selection Tool Network Map
About Us FAQ Calendar Pricing and Payment Policy Privacy Policy Terms of Service Agreement Contact Us
Industry News Impact Management Good Business Personal Finance Faith and investing Billionaires
Gender Lens Investing Women Rising in India
SDGs Climate Finance Clean Energy Innovative Finance Full Stack Capital Long-termism
Opportunity Zones Investing in place
Entrepreneurship Return on Inclusion Good Jobs Inclusive Fintech Creative economy Housing New Schooled Well Being People on the Move
Conservation Finance Farmer Finance Financing Fish
Blockchain/AI/IoT Urban Tech Food Tech Inclusive Fintech
Human Rights Democracy and Peace News and Information
Africa Asia Europe Latin America Middle East Oceania/Australia China Canada India United Kingdom United States Growth Markets
Subscribe Log In

Classcraft raises $7.5 million to gamify K-12 curricula

ImpactAlpha, Sept. 17 – Classrooms, meet Minecraft.

Classcraft allows teachers to turn existing curriculum into gamified personalized quests. Investissement Québec led the Quebec and New York-based firm’s $7.5 million ($10 million CAD) Series A. Existing investors, including Whitecap Venture Partners, Brightspark Ventures, and MaRS Catalyst Fund, also joined the round.

Classcraft, a certified B-Corp, has grown to reach more than 6 million students in 160 countries by partnering with schools and districts.

Investing in the impact of powerful new voices in film and video games

“If we want to get serious about motivating students to learn, we can no longer ignore what makes games so compelling to young people,” gaming company Ubisoft’s Jean Guesdon, an advisor to Classcraft, said in a statement. “Classcraft has figured out what makes good games and good learning experiences so engaging and applied that knowledge to make school more meaningful and collaborative.”

You might also like...