Classcraft raises $7.5 million to gamify K-12 curricula

ImpactAlpha Editor

Dennis Price

ImpactAlpha, Sept. 17 – Classrooms, meet Minecraft.

Classcraft allows teachers to turn existing curriculum into gamified personalized quests. Investissement Québec led the Quebec and New York-based firm’s $7.5 million ($10 million CAD) Series A. Existing investors, including Whitecap Venture Partners, Brightspark Ventures, and MaRS Catalyst Fund, also joined the round.

Classcraft, a certified B-Corp, has grown to reach more than 6 million students in 160 countries by partnering with schools and districts.

Investing in the impact of powerful new voices in film and video games

“If we want to get serious about motivating students to learn, we can no longer ignore what makes games so compelling to young people,” gaming company Ubisoft’s Jean Guesdon, an advisor to Classcraft, said in a statement. “Classcraft has figured out what makes good games and good learning experiences so engaging and applied that knowledge to make school more meaningful and collaborative.”